Today we’re going to talk about the C++ Standard Template Library also known as the standard library. C++ is a very old high-level programming language favored for its performance and power.
Even though C++ provides the bells and whistles like other high level programming languages. Like other programming languages it is not easy to do certain tasks using the core language features. This is why we need a library. Continue reading
With only a few months left to the NVIDIA Global Impact Award, the $150,000 social and humanitarian problem solving award has been open for submissions.
The award seeks to reward researchers or institutions using NVIDIA technologies to come up with breakthroughs that have a wide impact in society. Continue reading
Major new features that have been included with Clang 3.7 are: Supported for some uses of the __try, __except, and __finally language constructs on Windows targets. The use of the __declspec language extension. Full support for OpenMP 3.1 and OpenMP 4.0 among others.
The NVIDIA GPU Technology Conference, an expo showcasing the best in GPU technology. Where academia and industry professionals come together to interact and share ideas about GPU computing.
This is an annual conference of talks, hands-on labs, key-notes, exhibits and interactive challenges. The GPU Technology Conference is hosted by NVIDIA, best known as the makers of high performance GPUs and related technology. Continue reading
Google recently released the video game channel YouTube Gaming as a YouTube spin-off. YouTube Gaming seems to have adopted the model of Twitch another online video gaming website.
YouTube has already got a vibrant gaming community with the vast number of gamers recording and posting their game walk-throughs, let’s plays, speed runs, music video among others. Continue reading
The gears computer animation project which was a fun CG weekend project is showcased here. This CG scrap book just shows the screens of some of the work that went into this animation.
This project is a mush mash of some of my CG tools showcased here. It started off with modeling five gears using Blender and laying them out in a dark room scene. There was nothing unusual with the modeling. It was just a mix of the built in materials and generated textures from within Blender. Continue reading