The Theory of 3D Math for Computer Graphics – Part 2

3D Virtual Worlds

As we get started with the second part of our series on the 3D math that is essential for understanding 3D art, I would like to do a quick recap of what was discussed in our last article on the theory of 3D Math – Part 1.

This series on 3D maths seeks to help you get the general understanding of 3D scenes so that you can apply what you learn here in your future 3D projects. Continue reading